• WSAD   - Move Character
  • J                 - Aim Weapon
  • K                - Interact/Use/Shoot
  • L                 - Run
  • I                  - Inventory
  • F                - Flashlight
  • R                - Reload Weapon

(If you die, please reload the webpage as I have not added a reset system yet!)

This is a very short and quick test of a Resident Evil 1 clone game engine. This first small demo showcases player movement, fixed camera systems, items to pick up, an interactive item menu, zombies that can bite you and can be shot, a reload system, locked doors and also environmental messages. There are other features which the engine has but aren't showcased in this demo.

Please keep in mind that this is my first time ever coding something from scratch and there is still much for me to learn. Hopefully though, this showcases that my 'framework' within an Godot, can be used to easily create Resident Evil style games/clones.

Updated 3 days ago
StatusReleased
PlatformsHTML5
AuthorAydanWatkins
GenreSurvival
Made withGodot